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Monday, April 4, 2011

Education





DigiPen Institute of Technology, Redmond, WA , USA

BS in Real Time Interactive Simulation (Computer Science - Video Games)

April 2008

Developing video games using most complicated algorithms

Ø College main courses

· Advanced Computer Graphics II

· Machine Learning

· Advanced Differential Equations

· Advanced C

· Data Structures

· Advanced C++, Designing Classes

· Computer Networks I, Inter-process Communication

· Computer Graphics II

· High Level Programming II - The C++ Programming Language

· Design and Analysis of Algorithms

· Computer Animation Production I

· Game Implementation Techniques

· Waves, Optics and Aerodynamics

· Curves and Surfaces

Ø College Projects

· Numerous individual projects using OpenGL and my own 3D pipeline.

· 3D senior game representing a helicopter simulation.

· 3D junior game similar to “Beachhead” game.

· Loader from .ASE files exported from “3DMax” art software to a game project using C++ language including texturing.

· 2D game using DirectDraw done with C++ where the user can manipulate the main character using keyboard.

· 2D drawing editor using DirectDraw done with C++ language where the user can draw lines, circles, ellipses.

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