DigiPen Institute of Technology, Redmond, WA , USA
BS in Real Time Interactive Simulation (Computer Science - Video Games)
April 2008
Developing video games using most complicated algorithms
Ø College main courses
· Advanced Computer Graphics II
· Machine Learning
· Advanced Differential Equations
· Advanced C
· Data Structures
· Advanced C++, Designing Classes
· Computer Networks I, Inter-process Communication
· Computer Graphics II
· High Level Programming II - The C++ Programming Language
· Design and Analysis of Algorithms
· Computer Animation Production I
· Game Implementation Techniques
· Waves, Optics and Aerodynamics
· Curves and Surfaces
Ø College Projects
· Numerous individual projects using OpenGL and my own 3D pipeline.
· 3D senior game representing a helicopter simulation.
· 3D junior game similar to “Beachhead” game.
· Loader from .ASE files exported from “3DMax” art software to a game project using C++ language including texturing.
· 2D game using DirectDraw done with C++ where the user can manipulate the main character using keyboard.
· 2D drawing editor using DirectDraw done with C++ language where the user can draw lines, circles, ellipses.
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